REC 00:00:01BODYCAM_01 / WIDE ANGLE

TACTICAL FPS / WEB3 IN DEVELOPMENT

EVERY FRAME
COULD BE
YOUR LAST.

No distance between you and the action.
Step inside a world captured from reality.

FREE TO PLAY · BROWSER BASED · METAMASK REQUIRED

CA: 0xd1363fd15f53990633c16fd6a230c2a1669ae933

DEADFRAME skull inside a fractured camera frameAN UNFILTERED PERSPECTIVE.

CA: 0xd1363fd15f53990633c16fd6a230c2a1669ae933

01 / THE WORLD OF DEADFRAMESCROLL TO DEPLOY ↓PLAYABLE ALPHA
01 / THE EXPERIENCEREAL WORLD. RAW PERSPECTIVE.

YOU’RE NOT
WATCHING THE FOOTAGE.
YOU’RE IN IT.

A first-person firefight inside an abandoned industrial space, captured with Gaussian splatting. Close quarters. Moving threats. Every angle matters.

EXPERIENCE IT YOURSELF
01 — PERSPECTIVE

BODYCAM IMMERSION

A wide-angle lens and grounded movement put you inside the encounter.

02 — ENVIRONMENT

SCANNED FROM REALITY

A real-world location brought into the browser with Gaussian splats.

03 — ACCESS

OPEN YOUR BROWSER. PLAY.

No game installation. Connect MetaMask, choose an operation, and deploy.

02 / LAUNCH DEADFRAMEDESKTOP RECOMMENDED

CHOOSE YOUR OPERATION

CHOOSE YOUR
GROUND.

Select a location and loadout. Check your corners.
Press Tab to see your session scoreboard.

LAUNCH GAME PLAYABLE ALPHA · KEYBOARD + MOUSE
DEADFRAME / MAIN MENU
03 / BEYOND THE MATCHWEB3 REWARDS PROTOTYPE

CONNECT. DEPLOY. KEEP SCORE.

YOUR GAME.
YOUR WALLET.
YOUR NEXT MOVE.

EXPLORE ALL STOCK REWARDS
WALLET ACCESS / METAMASK

CONNECT TO DEADFRAME.

Connect MetaMask to enter a match and track your eliminations. Choose real stock-token listings and preview a 0.000001 token allocation for each kill.

VIEW PROFILE & STOCK EARNINGS ↗

Wallet connection is live. Tokenized-stock payouts are in development. Reward amounts are projections until verified transfers are available.

THE NEXT FRAME STARTS HERE

STAY ON
THE RECORD.

OPERATOR CONNECTION

YOUR WALLET.
YOUR CONTROL.

Connect MetaMask to display your wallet address and network. Connecting does not move funds or approve spending.

Use the MetaMask browser extension or open this site inside MetaMask’s browser.

Never enter a seed phrase or private key on this website.

THE PEOPLE BEHIND THE FRAME

GAME CREDITS.

Built around the supplied Gaussian Splats FPS project.

Original FPS
Iakov Sumygin / yak32
Environment
Christoph Schindelar
Carbine
DJMaesen · CC Attribution
Belfast sky
Dimitrios Savva, Greg Zaal, Jarod Guest · CC0
Engine
PlayCanvas · MIT

Changes: DEADFRAME presentation, website integration, pause controls, and simulated elimination rewards. Stock listings imply no affiliation.